Devlog

Built in the open,
one wave at a time.

Each wave adds one layer of the game and closes with a measured play test. These are the real numbers and real screenshots from every wave so far, newest first.

Live: Shared worlds over the internet

17 October 2026. A shared world now opens from a link over the internet, and the engine passed its gates on a quiet machine.

Blocks: Room for 1,024 blocks

17 October 2026. The material table was full at 256. Now there is room for 1,024 blocks, and every old world keeps its exact bytes.

Wave 14: Rule packs and the mod API

17 October 2026. Hardcore, Manhunt and Speedrun as data, and new blocks, creatures and machines through the same rows.

Wave 13: A bigger world

17 October 2026. Eight biomes, caves with ore by depth, rivers from spring to sea, and ruins, shrines and Delvings to find.

Wave 12: Workings

17 October 2026. Levers, wire, pushers, waterwheels, rails and hopper chutes: the game's own block logic.

Wave 11: Shared worlds

17 October 2026. Join a friend's world by link, with one shared clock, one chest and a vote each at the Moot.

Wave 10: The Builder's hand

17 October 2026. Hundreds of materials in colour families, every shape, and fill, clone, mirror and terraform tools.

Saves: Saved copies of every world

17 October 2026. The suite keeps saved copies of each world, takes one before anything risky, and puts one back with a click.

Wave 9: Generations

17 October 2026. Years pass, folk grow old, the Wayfarer dies on screen, and an heir walks the land they inherit.

Arms: The trades' arms

17 October 2026. Every trade fights with its own tools, and eleven named arms carry their own deeds.

Look: Two look passes

17 October 2026. Brush strokes, faces, dressed buildings and the gloam fog, then a second pass on folk, fog, water and grass.

Wave 8: The story begins

17 October 2026. The Story Director, the prologue and all sixteen scenes of act one, playable start to finish.

Wave 7: Ranks, gifts and the fight

16 October 2026. Trades that grow with work, twelve gifts, Callings, the first real fights, and a death the town remembers.

Wave 6: The hearth and the Covenant

16 October 2026. Plant the Hearthseed, found a steading, and let the town be judged by how you live.

Wave 5: A season to live through

16 October 2026. Seasons, a second village and the road between, a cart, a stable, and softer slopes.

Wave 4: A trade worth making

15 October 2026. Trades with villagers, penned livestock, a cottage that grows while you sleep, and rain.

Wave 3: A village worth living in

15 October 2026. A furnace, a farm, and a riverside village of four villagers on a working day.

Wave 2: The living valley

15 October 2026. Hunger, a bench, deer at the river and something hooded that comes at night.

Wave 1: First steps, first house

15 October 2026. Walk, swim and climb; place, break and chisel; save the world and find it exactly as you left it.

Wave 0: The engine under the valley

15 October 2026. Before anything playable, the ground had to be fast: chunks, meshing, light and a valley that grows from a seed.

The road so far

15 October
Wave 0: The engine under the valley

Before anything playable, the ground had to be fast: chunks, meshing, light and a valley that grows from a seed.

15 October
Wave 1: First steps, first house

Walk, swim and climb; place, break and chisel; save the world and find it exactly as you left it.

15 October
Wave 2: The living valley

Hunger, a bench, deer at the river and something hooded that comes at night.

15 October
Wave 3: A village worth living in

A furnace, a farm, and a riverside village of four villagers on a working day.

15 October
Wave 4: A trade worth making

Trades with villagers, penned livestock, a cottage that grows while you sleep, and rain.

16 October
Wave 5: A season to live through

Seasons, a second village and the road between, a cart, a stable, and softer slopes.

16 October
Wave 6: The hearth and the Covenant

Plant the Hearthseed, found a steading, and let the town be judged by how you live.

16 October
Wave 7: Ranks, gifts and the fight

Trades that grow with work, twelve gifts, Callings, the first real fights, and a death the town remembers.

17 October
Wave 8: The story begins

The Story Director, the prologue and all sixteen scenes of act one, playable start to finish.

17 October
Look: Two look passes

Brush strokes, faces, dressed buildings and the gloam fog, then a second pass on folk, fog, water and grass.

17 October
Arms: The trades' arms

Every trade fights with its own tools, and eleven named arms carry their own deeds.

17 October
Wave 9: Generations

Years pass, folk grow old, the Wayfarer dies on screen, and an heir walks the land they inherit.

17 October
Saves: Saved copies of every world

The suite keeps saved copies of each world, takes one before anything risky, and puts one back with a click.

17 October
Wave 10: The Builder's hand

Hundreds of materials in colour families, every shape, and fill, clone, mirror and terraform tools.

17 October
Wave 11: Shared worlds

Join a friend's world by link, with one shared clock, one chest and a vote each at the Moot.

17 October
Wave 12: Workings

Levers, wire, pushers, waterwheels, rails and hopper chutes: the game's own block logic.

17 October
Wave 13: A bigger world

Eight biomes, caves with ore by depth, rivers from spring to sea, and ruins, shrines and Delvings to find.

17 October
Wave 14: Rule packs and the mod API

Hardcore, Manhunt and Speedrun as data, and new blocks, creatures and machines through the same rows.

17 October
Blocks: Room for 1,024 blocks

The material table was full at 256. Now there is room for 1,024 blocks, and every old world keeps its exact bytes.

17 October
Live: Shared worlds over the internet

A shared world now opens from a link over the internet, and the engine passed its gates on a quiet machine.

Next
Ten players, then act two

The full hour with ten players in one world, deeper country to explore, and the story going on past the opening of act two.

Live and merged

Every post says where its work runs. Live means it runs on our demo host, our own test server, today. Merged means it is in the main build and passed its tests, and reaches the demo host at the next live rebuild. Since live rebuild 26 on 17 October 2026, every wave through wave 14 is live, and a shared world on the demo host can be joined from a link over the internet.

Get the build notes by email

Two devlog posts a week, each with its measured numbers and what is still weak. Leave your email and we will write when the Founders release opens, with the occasional build note before then. If you are under 13, ask a parent to sign up for you.