Each wave adds one layer of the game and closes with a measured play test. These are the real numbers and real screenshots from every wave so far, newest first.

17 October 2026. A shared world now opens from a link over the internet, and the engine passed its gates on a quiet machine.

17 October 2026. The material table was full at 256. Now there is room for 1,024 blocks, and every old world keeps its exact bytes.

17 October 2026. Hardcore, Manhunt and Speedrun as data, and new blocks, creatures and machines through the same rows.

17 October 2026. Eight biomes, caves with ore by depth, rivers from spring to sea, and ruins, shrines and Delvings to find.

17 October 2026. Levers, wire, pushers, waterwheels, rails and hopper chutes: the game's own block logic.

17 October 2026. Join a friend's world by link, with one shared clock, one chest and a vote each at the Moot.

17 October 2026. Hundreds of materials in colour families, every shape, and fill, clone, mirror and terraform tools.

17 October 2026. The suite keeps saved copies of each world, takes one before anything risky, and puts one back with a click.

17 October 2026. Years pass, folk grow old, the Wayfarer dies on screen, and an heir walks the land they inherit.

17 October 2026. Every trade fights with its own tools, and eleven named arms carry their own deeds.

17 October 2026. Brush strokes, faces, dressed buildings and the gloam fog, then a second pass on folk, fog, water and grass.

17 October 2026. The Story Director, the prologue and all sixteen scenes of act one, playable start to finish.

16 October 2026. Trades that grow with work, twelve gifts, Callings, the first real fights, and a death the town remembers.

16 October 2026. Plant the Hearthseed, found a steading, and let the town be judged by how you live.

16 October 2026. Seasons, a second village and the road between, a cart, a stable, and softer slopes.

15 October 2026. Trades with villagers, penned livestock, a cottage that grows while you sleep, and rain.

15 October 2026. A furnace, a farm, and a riverside village of four villagers on a working day.

15 October 2026. Hunger, a bench, deer at the river and something hooded that comes at night.

15 October 2026. Walk, swim and climb; place, break and chisel; save the world and find it exactly as you left it.

15 October 2026. Before anything playable, the ground had to be fast: chunks, meshing, light and a valley that grows from a seed.
Before anything playable, the ground had to be fast: chunks, meshing, light and a valley that grows from a seed.
Walk, swim and climb; place, break and chisel; save the world and find it exactly as you left it.
Hunger, a bench, deer at the river and something hooded that comes at night.
A furnace, a farm, and a riverside village of four villagers on a working day.
Trades with villagers, penned livestock, a cottage that grows while you sleep, and rain.
Seasons, a second village and the road between, a cart, a stable, and softer slopes.
Plant the Hearthseed, found a steading, and let the town be judged by how you live.
Trades that grow with work, twelve gifts, Callings, the first real fights, and a death the town remembers.
The Story Director, the prologue and all sixteen scenes of act one, playable start to finish.
Brush strokes, faces, dressed buildings and the gloam fog, then a second pass on folk, fog, water and grass.
Every trade fights with its own tools, and eleven named arms carry their own deeds.
Years pass, folk grow old, the Wayfarer dies on screen, and an heir walks the land they inherit.
The suite keeps saved copies of each world, takes one before anything risky, and puts one back with a click.
Hundreds of materials in colour families, every shape, and fill, clone, mirror and terraform tools.
Join a friend's world by link, with one shared clock, one chest and a vote each at the Moot.
Levers, wire, pushers, waterwheels, rails and hopper chutes: the game's own block logic.
Eight biomes, caves with ore by depth, rivers from spring to sea, and ruins, shrines and Delvings to find.
Hardcore, Manhunt and Speedrun as data, and new blocks, creatures and machines through the same rows.
The material table was full at 256. Now there is room for 1,024 blocks, and every old world keeps its exact bytes.
A shared world now opens from a link over the internet, and the engine passed its gates on a quiet machine.
The full hour with ten players in one world, deeper country to explore, and the story going on past the opening of act two.
Every post says where its work runs. Live means it runs on our demo host, our own test server, today. Merged means it is in the main build and passed its tests, and reaches the demo host at the next live rebuild. Since live rebuild 26 on 17 October 2026, every wave through wave 14 is live, and a shared world on the demo host can be joined from a link over the internet.
Two devlog posts a week, each with its measured numbers and what is still weak. Leave your email and we will write when the Founders release opens, with the occasional build note before then. If you are under 13, ask a parent to sign up for you.
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