A mythic survival and building game, in development

Light a hearth.
Hand on a better world.

You are a Wayfarer, given a living ember in a dark world. Light a hearth, welcome strangers, raise a town, drive back the dark, heal what is wounded, and hand a better world to your children.

  • Every image here is real gameplay
  • Sold only on Meredosia
  • One price, every update included
A grown village from above in autumn rain, with smoke from the chimneys
A grown steading in autumn rain. Real gameplay from the current build.

The light shines on in the dark, and the dark has not put it out.

Carved over the door of the first shrine. Players see it in the first hour and again in the last.
What it is about

The world is dark. Light a lamp anyway.

  • Welcome. Open your hearth to the stranger. Folk arrive with names, gifts and their own stories.
  • Tend. Take from the land only what you give back. The land answers what the day did.
  • Share, Rest, Hand On. No one goes hungry while the storehouse is full; on the seventh day the tools go down; and every generation leaves more than it was given.
What it combines

A builder, a quest game and a living town, in one world.

Commonwild answers what builders have asked of block games for years, and tells a story worth knowing while it does.

Build in full blocks and fine detail

A quarter-scale detail layer for slabs, arches, trim and furniture, with copy, paste, symmetry and undo unlocked through folk trades.

Folk who are people

Names, memories, opinions, gossip and their own needs: food, rest, warmth, company and purpose. They remember you.

Quests that matter

Orders, dungeons, raids and companions in the spirit of the great role-playing games, with choices the world keeps.

A mythic story

Drawn from ancient Greek myth and the Christian tradition, told so you come to know these stories without ever being taught.

Generations

You age, raise heirs and hand on your world. Your people grow from a bronze-age hamlet toward a city among the stars.

Play together

Share a world and send the link: a friend opens it over the internet and plays as a guest with only a name, with one clock, one chest and a vote each.

Seasons you live through

Spring wakes the valley, summer brings storms, autumn turns every canopy gold, orange or russet, and winter lays snow on the high ground. Wheat stops in winter; carrots slow. Real gameplay, wave 5.

A hearth at the heart of every town

Plant the Hearthseed and a steading is founded. The hearth burns fuel, holds the dark back, and the town is judged by five vows measured from how you actually play. Real gameplay: the hearth at night with a memorial stone, wave 7.

Carry it, cart it, trade it

A cart with spoked wheels that roll, a wheelbarrow and a handcart; a second village up a 270 m road where prices differ. Coins are mapped to what things cost today: bread 3 pennies, a wheelbarrow 120. Real gameplay: the cart in a shared world, wave 11.

From the current build

Clips our build lanes recorded this week; each one was checked at its start, middle and end before we cleared it. Real gameplay, nothing painted over.

A day in the valley: one fixed camera on the river path from dusk through noon to a starry night, with the seasonal sun from the third lighting pass. Live on our demo host since 17 October.
The hearth at dusk: a villager feeds the hearth, then goes on with her evening, the village's daily routine. Live on our demo host since 17 October.
A named arm raised: Fellhand, the woodcutter's named axe, after the fourth pass on the named arms. Merged on 18 October; it reaches our demo host with its next restart.
15
Build waves merged, 0 to 14
0
Faults in every wave's soak since wave 2
0 in 306
Desyncs in the four-player shared world test
49 of 49
Steps in the two-generation story test

The Founders offer

Founders pay 20 US dollars once and get the game and every update after it. Keep a world online for your friends for 5 US dollars a month per world, or host it yourself at no charge: nothing is locked behind hosting. No pay-to-win, ever. Sold only on Meredosia.

How you can play

Founders
20 USD once
Hosted world
5 USD a month
Self-hosted
No charge
The game and every update after it✓with the gamewith the game
A world that stays online for your friendshost it or add hostingyes, per worldon your own machine
Anything locked behind hosting---
Founders
20 USD once
The game and every update after it
✓
A world that stays online for your friends
host it or add hosting
Anything locked behind hosting
-
Hosted world
5 USD a month
The game and every update after it
with the game
A world that stays online for your friends
yes, per world
Anything locked behind hosting
-
Self-hosted
No charge
The game and every update after it
with the game
A world that stays online for your friends
on your own machine
Anything locked behind hosting
-

Become a Founder: 20 US dollars once, every update after.

See what Founders get

Join the Founders waitlist

Leave your email and we will write when the Founders release opens, with the occasional build note before then. Nothing else, and every mail we send has a one-click unsubscribe link. If you are under 13, ask a parent to sign up for you.