You are a Wayfarer, given a living ember in a dark world. Light a hearth, welcome strangers, raise a town, drive back the dark, heal what is wounded, and hand a better world to your children.

The light shines on in the dark, and the dark has not put it out.
Carved over the door of the first shrine. Players see it in the first hour and again in the last.Commonwild answers what builders have asked of block games for years, and tells a story worth knowing while it does.
A quarter-scale detail layer for slabs, arches, trim and furniture, with copy, paste, symmetry and undo unlocked through folk trades.
Names, memories, opinions, gossip and their own needs: food, rest, warmth, company and purpose. They remember you.
Orders, dungeons, raids and companions in the spirit of the great role-playing games, with choices the world keeps.
Drawn from ancient Greek myth and the Christian tradition, told so you come to know these stories without ever being taught.
You age, raise heirs and hand on your world. Your people grow from a bronze-age hamlet toward a city among the stars.
Share a world and send the link: a friend opens it over the internet and plays as a guest with only a name, with one clock, one chest and a vote each.

Spring wakes the valley, summer brings storms, autumn turns every canopy gold, orange or russet, and winter lays snow on the high ground. Wheat stops in winter; carrots slow. Real gameplay, wave 5.

Plant the Hearthseed and a steading is founded. The hearth burns fuel, holds the dark back, and the town is judged by five vows measured from how you actually play. Real gameplay: the hearth at night with a memorial stone, wave 7.

A cart with spoked wheels that roll, a wheelbarrow and a handcart; a second village up a 270 m road where prices differ. Coins are mapped to what things cost today: bread 3 pennies, a wheelbarrow 120. Real gameplay: the cart in a shared world, wave 11.
Clips our build lanes recorded this week; each one was checked at its start, middle and end before we cleared it. Real gameplay, nothing painted over.
Founders pay 20 US dollars once and get the game and every update after it. Keep a world online for your friends for 5 US dollars a month per world, or host it yourself at no charge: nothing is locked behind hosting. No pay-to-win, ever. Sold only on Meredosia.
Founders 20 USD once | Hosted world 5 USD a month | Self-hosted No charge | |
|---|---|---|---|
| The game and every update after it | ✓ | with the game | with the game |
| A world that stays online for your friends | host it or add hosting | yes, per world | on your own machine |
| Anything locked behind hosting | - | - | - |
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