Devlog · Wave 6 · 16 October 2026

The hearth and the Covenant

Plant the Hearthseed, found a steading, and let the town be judged by how you live.

The village square before the hearth was planted
Before: the first square, no hearth yet. Wave 6. Real gameplay.

What landed

Wave 6 is the heart of the game. Planting the Hearthseed founds a named steading with a fuel-burning hearth and a land-health grid moved by felling, planting, tilling and gleaning. The five vows are measured from play, and a camp rises to Hamlet and then Steading. Folk have needs, schedules, memories, opinions and gossip. A charter sets the first laws (Rest Day, Gleaning, Night Watch); tithe and hearth tax fill an open-books chest; pennies, shillings and crowns carry real-world prices; and the wheelbarrow and handcart join the cart. The hearth light costs nothing measurable on the GPU.

16 of 16
Story test steps, run twice
2.0 ms
GPU time per frame (median)
h120
Game hour the camp became a Steading
38.3 to 46.5
Land health over the test
The same square as a steading with a lit hearth and villagers
After: same camera, Emberley a steading. Wave 6. Real gameplay.
The hearth panel showing the vows, law book, charter and chest
The hearth panel: vows, law book, charter, open chest and notices. Wave 6. Real gameplay.

How we measure

Every wave closes with a play test on the build machine in the browser, at a 12-chunk view: frame rate, faults, world memory, and a scripted story test that plays the new loop end to end and reloads the world to check it came back exactly. What did not pass is written down and carried into the next wave.

Next: wave 7, ranks, gifts and the fight

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