Meredosia Games, the game studio of Meredosia Tech

Living worlds,
built in the open.

We make games on our own engine and show the work as it happens. Every devlog post carries the measured numbers and real screenshots from the build. Two games are in development today: a living valley to build in, and a game about keeping that valley alive through sickness.

  • Every image here is real gameplay or a real in-game screen
  • Sold only on Meredosia
  • Every number is one we measured
Folk and sheep gathered round a stone hearth at night, lamps lit beside a timber house
The hearth at night in Commonwild, after the second lighting pass. Real gameplay from the current build.

Our games

Two games on one engine, each with its own pages, devlog numbers and honest list of what is still weak. Pick one to read more.

Four folk of the valley with tools in a village square, sheep behind them

Commonwild

A voxel world grown from a seed: a river valley with two villages, folk with names, trades and memories who vote at the Moot, seasons, carts and pennies, and a story told across generations. Fifteen build waves are merged and live on our demo host, and a shared world opens from a link over the internet. Real gameplay: folk of the valley in the story test.

The Laws screen in the cholera century: illustrated law cards for quarantine, a cordon sanitaire and the cholera hospital

Commonwild Contagion

The same valley, now facing sickness. Choose an era from the plague years to the present, pass only the laws that age had, and watch folk comply, tire, protest or flee. The Almanac draws it all in parchment and ink. A real in-game screen: the law cards of the cholera century.

How we work

The same rules for every game

Built in the open

Each build wave closes with a measured play test, and the devlog prints the numbers and the weak points, not only the wins.

Sold only on Meredosia

Our games are sold on our own site and marketplace. No Steam, no console or phone app stores, and no pay-to-win.

Honest names and claims

Every number on these pages is one we measured.

From the current build

Clips our build lanes recorded this week; each one was checked at its start, middle and end before we cleared it. Real gameplay, nothing painted over.

A day in the valley: one fixed camera on the river path from dusk through noon to a starry night, with the seasonal sun from the third lighting pass. Live on our demo host since 17 October.
The hearth at dusk: a villager feeds the hearth, then goes on with her evening, the village's daily routine. Live on our demo host since 17 October.
A named arm raised: Fellhand, the woodcutter's named axe, after the fourth pass on the named arms. Merged on 18 October; it reaches our demo host with its next restart.
15
Commonwild build waves merged, 0 to 14
8
Eras in Contagion, each with its own laws
26
Laws and policies in the Contagion law book
55
Sources behind the Contagion era packs

Room for the next game

The engine under both games also runs a test city. When the next game has something real to show, it gets its own page here, under the same rules: real screenshots and measured numbers.

Be there when the first hearth is lit for everyone.

Join the waitlist