Founders

Become a Founder
of Commonwild

Commonwild is a voxel game about a living valley and the family that keeps its fire lit, one generation after another. Founders buy it now, once, and get every update that follows.

A grown village from above in autumn rain, with smoke from the chimneys
A grown steading in autumn rain. Real gameplay from the current build.
Live on our demo host today

What Founders get in the Founders release

A living world

A river valley with two villages and a road. Folk have names, trades, needs and memories; they talk about you and vote on laws at the Moot. Seasons and weather, farming, livestock and sheep you can keep and shear, twelve kinds of flower to grow and dye with, mining, crafting and the furnace, carts and pennies. At night the gloam comes to the edge of the light and Reavers raid the stores. Folk now have shoulders, necks, ears and their own skin tones, and each trade fights with its own tools held at true size.

Building

More than 180 placeable materials in colour families, glass, the chisel's eight shapes, carpets, top slabs and upside-down stairs, and fill, clone, mirror, rotate, replace and terraform tools on the undo log. Up close each material shows its grain: mortar, wood grain, weave. Candles and sconces light your buildings at night. Save patterns and share them; .schem and .litematic files import.

The story

The story begins with a jar, a riverbank and a shrine, and act one follows in sixteen scenes, then the first scenes of act two. What you choose is remembered, and the folk remember it too. Hearth tales are told at night, and the Codex of Origins tells where each old story first came from.

Generations

Years pass on a calendar. Folk grow up, grow old and die; children are born. Your Wayfarer grows old, names an heir and dies on screen; the heir walks the land they inherit and the Reckoning tells them what was left. An acorn planted in act one takes sixty years to become an oak, and the grandchild cuts its first beam.

Shared worlds over the internet

Share your world and send the link: a friend opens it over the internet and plays as a guest with only a name. One shared clock, a shared chest, your own purse and a vote each at the Moot. Raids, the gloam and the story's scenes play out for everyone in the world.

New lands, rule packs and workings

A new seed opens a larger land: eight kinds of country from fen to chalk downs, rivers that run from a spring to the sea, caves with ore by depth, and ruins, shrines, Delvings and strongholds. Begin a world with Hearth Age, Hardcore (one life), Manhunt or Speedrun rules. Packs of new blocks, creatures and machines are checked before they load, and the Builder has a panel for making them. Levers, wire, pushers, waterwheels, rails and hopper chutes run on their own tick.

What it is not yet

Shared worlds are open over the internet now, but the full test of ten players together for an hour has not run yet; our longest shared runs so far are four players for twenty minutes and a Steward with two guests for fifteen. The story after act one is still to come: act two has its opening scenes, and the rest of it and the acts after it are not in the game yet. The story's own valley keeps the older, smaller land; the larger country is for new seeds. Manhunt and Speedrun have been proven with scripted players, not yet with people. Caves are dark and the new structures are small and plain. Folk are still stylised and pack creatures are simple box shapes. The updates below are how that changes.

Planned updates

What comes next, in order

Founders get each one when it lands. No dates until a wave is built and measured.

  1. Ten players together

    The full hour with ten players in one world, and the rest of shared play: named arms in shared fights, trades and newcomers as shared events.

  2. Deeper country

    Caves worth lighting, larger and richer ruins and strongholds, and each kind of country in its own colours.

  3. The story goes on

    The rest of act two and the acts after it.

Price and terms

Founders
20 USD once
Hosted world
5 USD a month
Self-hosted
No charge
The game and every update after it✓with the gamewith the game
A world that stays online for your friendshost it or add hostingyes, per worldon your own machine
Anything locked behind hosting---
Founders
20 USD once
The game and every update after it
✓
A world that stays online for your friends
host it or add hosting
Anything locked behind hosting
-
Hosted world
5 USD a month
The game and every update after it
with the game
A world that stays online for your friends
yes, per world
Anything locked behind hosting
-
Self-hosted
No charge
The game and every update after it
with the game
A world that stays online for your friends
on your own machine
Anything locked behind hosting
-

Reserve your Founders copy

Checkout is live. You pay 20 US dollars once on our payment provider's secure page, where sales tax is calculated. Delivery starts when the Founders release opens, and you can cancel for a full refund at any time before then.

Not ready to reserve? Join the waitlist

Leave your email and we will write when the Founders release opens, with the occasional build note before then. If you are under 13, ask a parent to sign up for you.

Also on sale here

Hosting for your world, and the first pattern and pack made with the Builder. Each one can be reserved now; checkout is not live yet, so reserving charges nothing.